![]() The code is probably terrible, it was just a test. (Please note that I never used OpenGL and have no clue of how it works. Multiplied by 8 because I liked the result it gives us. ![]() (1 / vertexDistance) so the closer we are, the higher to value will get.8 * (1 / vertexDistance) * (1 / vertexDistance):. ![]()
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